Card
subtype of userdata
(To be added)
Functions that use this type as parameter
Functions that use this type as parameter
Card.AddCannotBeSpecialSummoned
- Adds a "Cannot be Special Summoned" Summoning condition to a monsterCard.AddCenterToSideEffectHandler
- Grants an effect to a Maximum Monster's [L] and [R] pieces.Card.AddCounter
- Places counters to a card.Card.AddDoubleTribute
- Allows using cards as double (or triple) tributes in Rush Duels.Card.AddMaximumAtkHandler
- Implements the Maximum ATK of a Maximum monster.Card.AddMonsterAttribute
- Transforms the provided card into a monster.Card.AddMonsterAttributeComplete
- Completes the transformation of a card into a monster.Card.AddMustBeFusionSummoned
- Adds a "Must be Fusion Summoned" Summoning condition to a monsterCard.AddMustBeLinkSummoned
- Adds a "Must be Link Summoned" Summoning condition to a monsterCard.AddMustBePendulumSummoned
- Adds a "Must be Pendulum Summoned" Summoning condition to a monsterCard.AddMustBeRitualSummoned
- Adds a "Must be Ritual Summoned" Summoning condition to a monsterCard.AddMustBeSpecialSummoned
- Adds a "Must be Special Summoned" Summoning condition to a monsterCard.AddMustBeSpecialSummonedByCardEffect
- Adds a "Must be Special Summoned by card effect" Summoning condition to a cardCard.AddMustBeSpecialSummonedByDarkFusion
- Adds a "Must be Special Summoned by Dark Fusion" Summoning condition to a cardCard.AddMustBeSynchroSummoned
- Adds a "Must be Synchro Summoned" Summoning condition to a monsterCard.AddMustBeXyzSummoned
- Adds a "Must be Xyz Summoned" Summoning condition to a monsterCard.AddMustFirstBeFusionSummoned
- Adds a "Must first be Fusion Summoned" Summoning condition to a monsterCard.AddMustFirstBeLinkSummoned
- Adds a "Must first be Link Summoned" Summoning condition to a monsterCard.AddMustFirstBePendulumSummoned
- Adds a "Must first be Pendulum Summoned" Summoning condition to a monsterCard.AddMustFirstBeRitualSummoned
- Adds a "Must first be Ritual Summoned" Summoning condition to a monsterCard.AddMustFirstBeSynchroSummoned
- Adds a "Must first be Synchro Summoned" Summoning condition to a monsterCard.AddMustFirstBeXyzSummoned
- Adds a "Must first be Xyz Summoned" Summoning condition to a monsterCard.AddSetcodesRule
- Adds any number of archetypes (setcodes) to a card.Card.Alias
- Returns a card's alias.Card.AnnounceAnotherAttribute
- Makes a player declare an attribute other than the ones a card currently has.Card.AnnounceAnotherRace
- Makes a player declare a race other than the ones a card currently has.Card.AssumeProperty
- Temporarily assumes a property for a card.Card.Attack
- Returns a card's original ATK.Card.Attribute
- Returns the card's original attribute(s).Card.CanAttack
- Checks if a card can declare an attack.Card.CanChainAttack
- Checks if a card can make a number of attacks in a row.Card.CanSummonOrSet
- Checks if a card can be Normal Summoned or Set.Card.CancelCardTarget
- Makes a card stop targeting another card.Card.CancelToGrave
- Changes the behavior of the rule that sends certain card types to the GY.Card.CheckEquipTarget
- Checks if a card can be equipped to another.Card.Code
- Returns a card's current passcode/ID.Card.CopyEffect
- Copy the effects of a card to another.Card.Defense
- Returns a card's original DEF.Card.EnableCounterPermit
- Allows a card to hold a counter that needs permissions.Card.GetActivateEffect
- Gets a card's activation effects.Card.GetAllCounters
- Gets all counters a card currently has.Card.GetAttack
- Gets the current ATK of a card.Card.GetAttribute
- Gets the current attribute(s) of a card.Card.GetBaseAttack
- Gets the original ATK of a card.Card.GetBaseDefense
- Gets the original DEF of a card.Card.GetBattlePosition
- Gets the battle position of a monster at the start of the Damage StepCard.GetCardEffect
- Gets all the effects being applied to a cardCard.GetCounter
- Gets the number of counters of a certain type a card has.Card.GetDefense
- Gets the current DEF of a card.Card.GetDestination
- Returns the location a card would be sent toCard.GetFieldID
- Gets a card's current location IDCard.GetLeaveFieldDest
- Gets a card's destination when it leaves the fieldCard.GetOwnEffects
- Gets all the effects registered or being granted to a cardCard.GetOwner
- Gets the owner of a cardCard.GetRealFieldID
- Gets a card's current location IDCard.GetTextAttack
- Gets the printed ATK of a card.Card.GetTextDefense
- Gets the printed DEF of a card.Card.HasCounter
- Checks if a card has a specified counterCard.HasDefense
- Checks if a card currently has a DEF value.Card.HasEquipCard
- Checks if a card has any number of equipped cardsCard.HasLevel
- Checks if a card has a levelCard.HasRank
- Checks if a card has a rankCard.IsBaseAttack
- Checks a card's original ATKCard.IsBaseDefense
- Checks a card's original DEFCard.IsBattlePosition
- Checks a card's battle position at the start of the Damage StepCard.IsContinuousSpell
- Checks if a card is currently a Continuous Spell.Card.IsContinuousSpellTrap
- Checks if a card is currently a Continuous Spell/Trap.Card.IsContinuousTrap
- Checks if a card is currently a Continuous Trap.Card.IsCounterTrap
- Checks if a card is currently a Counter Trap.Card.IsDestination
- Checks if a card would be sent to a given locationCard.IsEquipCard
- Checks if a card is currently a Equip Card.Card.IsEquipSpell
- Checks if a card is currently a Equip Spell.Card.IsFacedown
- Checks if a card is currently face-down.Card.IsFaceup
- Checks if a card is currently face-up.Card.IsFieldID
- Checks a card's current location IDCard.IsFieldSpell
- Checks if a card is currently a Field Spell.Card.IsFlipSummoned
- Checks if a card is currently Flip Summoned.Card.IsFusionSummoned
- Checks if a card is currently Fusion Summoned.Card.IsGeminiSummoned
- Checks if a card is currently Gemini Summoned.Card.IsHasEffect
- Gets all the effects of a given code being applied to a cardCard.IsLeaveFieldDest
- Checks if a card would be sent to a given location when it leaves the fieldCard.IsLevel
- Checks the level of a cardCard.IsLevelAbove
- Checks if the level of a card is greater than or equal to a given levelCard.IsLevelBelow
- Checks if the level of a card is less than or equal to a given levelCard.IsLevelBetween
- Checks if the level of a card is between two levelsCard.IsLinkMonster
- Checks if a card is currently a Link Monster.Card.IsLinkSpell
- Checks if a card is currently a Link Spell.Card.IsLinkSummoned
- Checks if a card is currently Link Summoned.Card.IsMonster
- Checks if a card is currently a monster.Card.IsMonsterCard
- Checks if a card is originally a Monster Card.Card.IsNonEffectMonster
- Checks if a card is a Non-Effect monsterCard.IsNormalSpell
- Checks if a card is currently a Normal Spell.Card.IsNormalSpellTrap
- Checks if a card is currently a Normal Spell/Trap.Card.IsNormalSummoned
- Checks if a card is currently Normal Summoned/Set.Card.IsNormalTrap
- Checks if a card is currently a Normal Trap.Card.IsNotTuner
- Checks if a card can be used for a Synchro Summon as a non-Tuner monsterCard.IsOnField
- Checks if a card is currently on the field.Card.IsOriginalLevel
- Checks a card's original levelCard.IsOriginalRank
- Checks a card's original rankCard.IsOwner
- Checks a card's ownerCard.IsPendulumSummoned
- Checks if a card is currently Pendulum Summoned.Card.IsPreviousAttackOnField
- Checks a card's previous ATKCard.IsPreviousAttributeOnField
- Checks a card's previous attributeCard.IsPreviousCodeOnField
- Checks a card's previous passcodeCard.IsPreviousDefenseOnField
- Checks a card's previous DEFCard.IsPreviousLevelOnField
- Checks a card's previous levelCard.IsPreviousRaceOnField
- Checks a card's previous raceCard.IsPreviousRankOnField
- Checks a card's previous rankCard.IsPreviousSequence
- Checks a card's previous sequenceCard.IsPreviousTypeOnField
- Checks a card's previous card typeCard.IsQuickPlaySpell
- Checks if a card is currently a Quick-Play Spell.Card.IsRealFieldID
- Checks a card's unique duel IDCard.IsReasonCard
- Checks if a card caused the event that happened to another cardCard.IsReasonEffect
- Checks if an effect caused the event that happened to cardCard.IsReasonPlayer
- Checks if a player caused the event that happened to cardCard.IsRitualMonster
- Checks if a card is currently a Ritual Monster.Card.IsRitualSpell
- Checks if a card is currently a Ritual Spell.Card.IsRitualSummoned
- Checks if a card is currently Ritual Summoned.Card.IsScale
- Checks a card's Pendulum ScaleCard.IsSpecialSummoned
- Checks if a card is currently Special Summoned.Card.IsSpell
- Checks if a card is currently a Spell.Card.IsSpellCard
- Checks if a card is originally a Spell Card.Card.IsSpellTrap
- Checks if a card is currently a Spell/Trap.Card.IsSpellTrapCard
- Checks if a card is originally a Spell/Trap Card.Card.IsSynchroSummoned
- Checks if a card is currently Synchro Summoned.Card.IsTextAttack
- Checks a card's original ATKCard.IsTextDefense
- Checks a card's original DEFCard.IsTrap
- Checks if a card is currently a Trap.Card.IsTrapCard
- Checks if a card is originally a Trap Card.Card.IsTrapMonster
- Checks if a card is a Trap MonsterCard.IsTributeSummoned
- Checks if a card is currently Tribute Summoned/Set.Card.IsType
- Checks a card's typeCard.IsXyzSummoned
- Checks if a card is currently Xyz Summoned.Card.Level
- Returns a card's original level, rank, or link-rating.Card.LinkMarker
- Returns the card's original link marker(s).Card.Lscale
- Returns a card's left Pendulum Scale.Card.Race
- Returns the card's original race(s).Card.Rscale
- Returns a card's right Pendulum Scale.Card.Setcode
- Returns the card's original archetype(s).Card.Type
- Returns a card's original type(s).Debug.Message
- Prints a message.Debug.PreAddCounter
- Places a counter on a card.Debug.PreEquip
- Equips one card to anotherDebug.PreSetTarget
- Sets the target of a card to be a specified cardDebug.PreSummon
- Sets the summon type, location, and/or sequence of a card.Fusion.AddProcCode2
- Creates a Fusion recipe with 2 named materialsFusion.AddProcCode2FunRep
- Creates a Fusion recipe with 2 named + a range of filtered materialsFusion.AddProcCode3
- Creates a Fusion recipe with 3 named materialsFusion.AddProcCode4
- Creates a Fusion recipe with 4 named materialsFusion.AddProcCodeFun
- Creates a Fusion recipe with 1 named + an exact number of filtered materialsFusion.AddProcMix
- Creates a Fusion Summon recipe for a monster.Fusion.CreateSummonEff
- Creates an effect that performs a Fusion Summon.Gemini.AddProcedure
- Applies all the effects necessary for a Gemini monster to be used as one.Group.CreateGroup
- Alias ofGroup.FromCards
.Group.Filter
- Filters aGroup
.Group.FromCards
- Creates a new Group object containing the given cards.Link.AddProcedure
- Adds a Link Procedure to a card.Xyz.AddProcedure
- Adds an Xyz Summon procedure to a card.aux.AddEquipProcedure
- Adds procedure for equipping Spells.aux.DelayedOperation
- Performs an operation on cards each time a given phase is enteredaux.EnableGeminiAttribute
- Deprecated alias ofGemini.AddProcedure
.aux.addContinuousLizardCheck
- Adds an effect to a card that affects other cards for "Clock Lizard"'s handlingaux.addLizardCheck
- Adds an effect to a card affecting itself for "Clock Lizard"'s handlingaux.addTempLizardCheck
- Adds an effect to the duel that affects cards for "Clock Lizard"'s handlingaux.createContinuousLizardCheck
- Creates a card effect that affects other cards for "Clock Lizard"'s handlingaux.createTempLizardCheck
- Creates a duel effect that affects cards for "Clock Lizard"'s handling
Functions that return this type
Functions that return this type
Debug.AddCard
- Generates and adds a card to the duel.Fusion.ForcedHandler
- Makes the handler of the effect a mandatory material
Function Types that use this type as parameter
Function Types that use this type as parameter
ArcanaEffectRegister
- Registers an Arcana Force card's coin-based effectsCardFilter
- A function used to filterCard
s.CardPropertyFunction
- A function that returns a card's propertyEffectTarget
- Checks or performs effect activation procedure excluding cost.EquipLimitFunction
- Restricts which monsters an equipped card can remain equipped toFusionMaterialFilter
- Filters Fusion materials in Fusion Summon effectsFusionMaterialOperation
- A function to perform on the materials being used in a Fusion Summon.FusionMonsterFilter
- Filters monsters to be Fusion SummonedFusionPreSelect
- A function to perform before Fusion Summoning a selected monster.FusionRecipeFilter
- Filters Fusion materials in recipesFusionStage2
- An operation to perform after a Fusion SummonInitialEffect
- Registers a card's initial effects.RankUpMaterialFilter
- Filters materials to be used for a Special Summon by Rank-Up-MagicRankUpSummonRegister
- Registers an Rank-Up-Magic Special Summon procedureRitualMaterialFilter
- Filters Ritual materials in Ritual SummonsTargetFilterFunction
- Filters cards affected by an effectXyzExtraCheck
- Additional check to perform on groups of Xyz materialsXyzExtraOperation
- Additional function to execute when Xyz Summoning.
Function Types that return this type
Function Types that return this type
FusionMandatoryMaterial
- Returns cards that must be used as fusion materials.