Card.SetSPSummonOnce
Source Code | Usage Examples | Card
Functions
Makes so (Card c) can only be Special Summoned when the turn has not Special Summoned another card with the same code (int code) as its Card.SetSpecialSummonOnce. In other words: creates the "You can only Special Summon "Some Monster" once per turn" condition.
Signature
Card.SetSPSummonOnce(Card c
, int spsummon_code
) → nil
lua
c:SetSPSummonOnce(spsummon_code)