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EffectCode

(To be added)

ConstantValueSummary
EFFECT_CLIENT_MODE_NORMAL0
EFFECT_CLIENT_MODE_RESOLVE1
EFFECT_IMMUNE_EFFECT1
EFFECT_CLIENT_MODE_RESET2
EFFECT_DISABLE2
EFFECT_CANNOT_DISABLE3
EFFECT_SET_CONTROL4
EFFECT_CANNOT_CHANGE_CONTROL5
EFFECT_CANNOT_ACTIVATE6
EFFECT_CANNOT_TRIGGER7
EFFECT_DISABLE_EFFECT8
EFFECT_DISABLE_CHAIN9
EFFECT_DISABLE_TRAPMONSTER10
EFFECT_CANNOT_INACTIVATE12
EFFECT_CANNOT_DISEFFECT13
EFFECT_CANNOT_CHANGE_POSITION14
EFFECT_TRAP_ACT_IN_HAND15
EFFECT_TRAP_ACT_IN_SET_TURN16
EFFECT_REMAIN_FIELD17
EFFECT_MONSTER_SSET18
EFFECT_QP_ACT_IN_SET_TURN19
EFFECT_CANNOT_SUMMON20
EFFECT_CANNOT_FLIP_SUMMON21
EFFECT_CANNOT_SPECIAL_SUMMON22
EFFECT_CANNOT_MSET23
EFFECT_CANNOT_SSET24
EFFECT_CANNOT_DRAW25
EFFECT_CANNOT_DISABLE_SUMMON26
EFFECT_CANNOT_DISABLE_SPSUMMON27
EFFECT_SET_SUMMON_COUNT_LIMIT28
EFFECT_EXTRA_SUMMON_COUNT29
EFFECT_SPSUMMON_CONDITION30
EFFECT_REVIVE_LIMIT31
EFFECT_SUMMON_PROC32
EFFECT_LIMIT_SUMMON_PROC33
EFFECT_SPSUMMON_PROC34
EFFECT_EXTRA_SET_COUNT35
EFFECT_SET_PROC36
EFFECT_LIMIT_SET_PROC37
EFFECT_LIGHT_OF_INTERVENTION38
EFFECT_CANNOT_DISABLE_FLIP_SUMMON39
EFFECT_INDESTRUCTABLE40
EFFECT_INDESTRUCTABLE_EFFECT41
EFFECT_INDESTRUCTABLE_BATTLE42
EFFECT_UNRELEASABLE_SUM43
EFFECT_UNRELEASABLE_NONSUM44
EFFECT_DESTROY_SUBSTITUTE45
EFFECT_CANNOT_RELEASE46
EFFECT_INDESTRUCTABLE_COUNT47
EFFECT_UNRELEASABLE_EFFECT48
EFFECT_DESTROY_REPLACE50
EFFECT_RELEASE_REPLACE51
EFFECT_SEND_REPLACE52
EFFECT_CANNOT_DISCARD_HAND55
EFFECT_CANNOT_DISCARD_DECK56
EFFECT_CANNOT_USE_AS_COST57
EFFECT_CANNOT_PLACE_COUNTER58
EFFECT_CANNOT_TO_GRAVE_AS_COST59
EFFECT_LEAVE_FIELD_REDIRECT60
EFFECT_TO_HAND_REDIRECT61
EFFECT_TO_DECK_REDIRECT62
EFFECT_TO_GRAVE_REDIRECT63
EFFECT_REMOVE_REDIRECT64
EFFECT_CANNOT_TO_HAND65
EFFECT_CANNOT_TO_DECK66
EFFECT_CANNOT_REMOVE67
EFFECT_CANNOT_TO_GRAVE68
EFFECT_CANNOT_TURN_SET69
EFFECT_CANNOT_BE_BATTLE_TARGET70
EFFECT_CANNOT_BE_EFFECT_TARGET71
EFFECT_IGNORE_BATTLE_TARGET72
EFFECT_CANNOT_DIRECT_ATTACK73
EFFECT_DIRECT_ATTACK74
EFFECT_DUAL_STATUS75
EFFECT_EQUIP_LIMIT76Restricts which monsters an equip card can remain equipped to.
EFFECT_DUAL_SUMMONABLE77
EFFECT_UNION_LIMIT78
EFFECT_REVERSE_DAMAGE80
EFFECT_REVERSE_RECOVER81
EFFECT_CHANGE_DAMAGE82
EFFECT_REFLECT_DAMAGE83
EFFECT_CANNOT_ATTACK85
EFFECT_CANNOT_ATTACK_ANNOUNCE86
EFFECT_CANNOT_CHANGE_POS_E87
EFFECT_ACTIVATE_COST90
EFFECT_SUMMON_COST91
EFFECT_SPSUMMON_COST92
EFFECT_FLIPSUMMON_COST93
EFFECT_MSET_COST94
EFFECT_SSET_COST95
EFFECT_ATTACK_COST96
EFFECT_UPDATE_ATTACK100
EFFECT_SET_ATTACK101
EFFECT_SET_ATTACK_FINAL102
EFFECT_SET_BASE_ATTACK103
EFFECT_UPDATE_DEFENSE104
EFFECT_SET_DEFENSE105
EFFECT_SET_DEFENSE_FINAL106
EFFECT_SET_BASE_DEFENSE107
EFFECT_REVERSE_UPDATE108
EFFECT_SWAP_AD109
EFFECT_SWAP_BASE_AD110
EFFECT_SWAP_ATTACK_FINAL111
EFFECT_SWAP_DEFENSE_FINAL112
EFFECT_ADD_CODE113
EFFECT_CHANGE_CODE114
EFFECT_ADD_TYPE115
EFFECT_REMOVE_TYPE116
EFFECT_CHANGE_TYPE117
EFFECT_REMOVE_CODE118
EFFECT_ADD_RACE120
EFFECT_REMOVE_RACE121
EFFECT_CHANGE_RACE122
EFFECT_ADD_ATTRIBUTE125
EFFECT_REMOVE_ATTRIBUTE126
EFFECT_CHANGE_ATTRIBUTE127
EFFECT_UPDATE_LEVEL130
EFFECT_CHANGE_LEVEL131
EFFECT_UPDATE_RANK132
EFFECT_CHANGE_RANK133
EFFECT_UPDATE_LSCALE134
EFFECT_CHANGE_LSCALE135
EFFECT_UPDATE_RSCALE136
EFFECT_CHANGE_RSCALE137
EFFECT_SET_POSITION140
EFFECT_SELF_DESTROY141
EFFECT_SELF_TOGRAVE142
EFFECT_DOUBLE_TRIBUTE150
EFFECT_DECREASE_TRIBUTE151
EFFECT_DECREASE_TRIBUTE_SET152
EFFECT_EXTRA_RELEASE153
EFFECT_TRIBUTE_LIMIT154
EFFECT_EXTRA_RELEASE_SUM155
EFFECT_TRIPLE_TRIBUTE156
EFFECT_ADD_EXTRA_TRIBUTE157
EFFECT_EXTRA_RELEASE_NONSUM158
EFFECT_PUBLIC160
EFFECT_LPCOST_CHANGE170
EFFECT_LPCOST_REPLACE171
EFFECT_SKIP_DP180
EFFECT_SKIP_SP181
EFFECT_SKIP_M1182
EFFECT_SKIP_BP183
EFFECT_SKIP_M2184
EFFECT_CANNOT_BP185
EFFECT_CANNOT_M2186
EFFECT_CANNOT_EP187
EFFECT_SKIP_TURN188
EFFECT_SKIP_EP189
EFFECT_DEFENSE_ATTACK190
EFFECT_MUST_ATTACK191
EFFECT_FIRST_ATTACK192
EFFECT_ATTACK_ALL193
EFFECT_EXTRA_ATTACK194
EFFECT_ONLY_BE_ATTACKED196
EFFECT_ATTACK_DISABLED197
EFFECT_CHANGE_BATTLE_STAT198
EFFECT_NO_BATTLE_DAMAGE200
EFFECT_AVOID_BATTLE_DAMAGE201
EFFECT_REFLECT_BATTLE_DAMAGE202
EFFECT_PIERCE203
EFFECT_BATTLE_DESTROY_REDIRECT204
EFFECT_BATTLE_DAMAGE_TO_EFFECT205
EFFECT_BOTH_BATTLE_DAMAGE206
EFFECT_ALSO_BATTLE_DAMAGE207
EFFECT_CHANGE_BATTLE_DAMAGE208
EFFECT_TOSS_COIN_REPLACE220
EFFECT_TOSS_DICE_REPLACE221
EFFECT_TOSS_COIN_CHOOSE222
EFFECT_TOSS_DICE_CHOOSE223
EFFECT_FUSION_MATERIAL230
EFFECT_CHAIN_MATERIAL231
EFFECT_SYNCHRO_MATERIAL232
EFFECT_XYZ_MATERIAL233
EFFECT_FUSION_SUBSTITUTE234
EFFECT_CANNOT_BE_FUSION_MATERIAL235
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL236
EFFECT_SYNCHRO_MATERIAL_CUSTOM237
EFFECT_CANNOT_BE_XYZ_MATERIAL238
EFFECT_CANNOT_BE_LINK_MATERIAL239
EFFECT_SYNCHRO_LEVEL240
EFFECT_RITUAL_LEVEL241
EFFECT_XYZ_LEVEL242
EFFECT_EXTRA_RITUAL_MATERIAL243
EFFECT_NONTUNER244
EFFECT_OVERLAY_REMOVE_REPLACE245
EFFECT_CANNOT_BE_MATERIAL248
EFFECT_PRE_MONSTER250
EFFECT_MATERIAL_CHECK251
EFFECT_DISABLE_FIELD260
EFFECT_USE_EXTRA_MZONE261
EFFECT_USE_EXTRA_SZONE262
EFFECT_MAX_MZONE263
EFFECT_MAX_SZONE264
EFFECT_FORCE_MZONE265
EFFECT_BECOME_LINKED_ZONE266
EFFECT_HAND_LIMIT270
EFFECT_DRAW_COUNT271
EFFECT_SPIRIT_DONOT_RETURN280
EFFECT_SPIRIT_MAYNOT_RETURN281
EFFECT_CHANGE_ENVIRONMENT290
EFFECT_NECRO_VALLEY291
EFFECT_FORBIDDEN292
EFFECT_NECRO_VALLEY_IM293
EFFECT_REVERSE_DECK294
EFFECT_REMOVE_BRAINWASHING295
EFFECT_BP_TWICE296
EFFECT_UNIQUE_CHECK297
EFFECT_MATCH_KILL300
EFFECT_SYNCHRO_CHECK310
EFFECT_QP_ACT_IN_NTPHAND311
EFFECT_MUST_BE_SMATERIAL312
EFFECT_TO_GRAVE_REDIRECT_CB313
EFFECT_CHANGE_LEVEL_FINAL314
EFFECT_CHANGE_RANK_FINAL315
EFFECT_MUST_BE_FMATERIAL316
EFFECT_MUST_BE_XMATERIAL317
EFFECT_MUST_BE_LMATERIAL318
EFFECT_SPSUMMON_PROC_G320
EFFECT_SPSUMMON_COUNT_LIMIT330
EFFECT_LEFT_SPSUMMON_COUNT331
EFFECT_CANNOT_SELECT_BATTLE_TARGET332
EFFECT_CANNOT_SELECT_EFFECT_TARGET333
EFFECT_ADD_SETCODE334
EFFECT_NO_EFFECT_DAMAGE335
EFFECT_UNSUMMONABLE_CARD336
EFFECT_DISCARD_COST_CHANGE338
EFFECT_HAND_SYNCHRO339
EFFECT_ONLY_ATTACK_MONSTER343
EFFECT_MUST_ATTACK_MONSTER344
EFFECT_PATRICIAN_OF_DARKNESS345
EFFECT_EXTRA_ATTACK_MONSTER346
EFFECT_UNION_STATUS347
EFFECT_OLDUNION_STATUS348
EFFECT_REMOVE_SETCODE349
EFFECT_CHANGE_SETCODE350
EFFECT_EXTRA_FUSION_MATERIAL352
EFFECT_ADD_LINK_CODE354
EFFECT_ADD_LINK_SETCODE355
EFFECT_EXTRA_MATERIAL358
EFFECT_EXTRA_PENDULUM_SUMMON360
EFFECT_IRON_WALL361
EFFECT_CANNOT_LOSE_DECK400
EFFECT_CANNOT_LOSE_LP401
EFFECT_CANNOT_LOSE_EFFECT402
EFFECT_BP_FIRST_TURN403
EFFECT_UNSTOPPABLE_ATTACK404
EFFECT_ALLOW_NEGATIVE405
EFFECT_SELF_ATTACK406
EFFECT_BECOME_QUICK407
EFFECT_LEVEL_RANK408
EFFECT_RANK_LEVEL409
EFFECT_LEVEL_RANK_S410
EFFECT_RANK_LEVEL_S411
EFFECT_UPDATE_LINK420
EFFECT_CHANGE_LINK421
EFFECT_CHANGE_LINK_FINAL422
EFFECT_ADD_LINKMARKER423
EFFECT_REMOVE_LINKMARKER424
EFFECT_CHANGE_LINKMARKER425
EFFECT_FORCE_NORMAL_SUMMON_POSITION426
EFFECT_FORCE_SPSUMMON_POSITION427
EFFECT_DARKNESS_HIDE428
EFFECT_COUNTER_PERMIT65536
EFFECT_COUNTER_LIMIT131072
EFFECT_RCOUNTER_REPLACE196608
EFFECT_ICEBARRIER_REPLACE18319762
EFFECT_MULTIPLE_TUNERS21142671
EFFECT_SFORCE_REPLACE55049722
EFFECT_SYNSUB_NORDIC61777313
EFFECT_CYBERDARK_WORLD64753988
EFFECT_SUPREME_CASTLE72043279
EFFECT_WITCHCRAFT_REPLACE83289866
EFFECT_FUSION_MAT_RESTRICTION73941492+TYPE_FUSION
EFFECT_SYNCHRO_MAT_RESTRICTION73941492+TYPE_SYNCHRO
EFFECT_XYZ_MAT_RESTRICTION73941492+TYPE_XYZ

under-construction