Effect.SetTargetRange
Source Code | Usage Examples | Effect
Functions
Sets (Effect e)'s target range, s_range denotes the effect's handler player's range and o_range denotes the opponent's. If the effect has "EFFECT_FLAG_PLAYER_TARGET" as property, then here 1 as "s_range" would mean it affect the handler and 0 would mean it doesn't, and "o_range" would refer to the opponent of the handler.
Signature
Effect.SetTargetRange(Effect e
, int s_range
, int o_range
) → nil
lua
e:SetTargetRange(s_range,o_range)