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Event

Constants representing events that happen in a Duel.

ConstantValueSummary
EVENT_STARTUP1000The start of the Duel.
EVENT_FLIP1001A card(s) is flipped face-up.
EVENT_FREE_CHAIN1002A card or effect can be activated freely.
EVENT_DESTROY1010A card(s) is destroyed but has not yet left the field.
EVENT_REMOVE1011A card(s) is banished.
EVENT_TO_HAND1012A card(s) is added to the hand.
EVENT_TO_DECK1013A card(s) is sent to the Deck.
EVENT_TO_GRAVE1014A card(s) is sent to the GY.
EVENT_LEAVE_FIELD1015A card(s) left the field.
EVENT_CHANGE_POS1016A monster's battle position is changed.
EVENT_RELEASE1017A card(s) is Tributed.
EVENT_DISCARD1018A card(s) is discarded.
EVENT_LEAVE_FIELD_P1019A card(s) is about to leave the field.
EVENT_CHAIN_SOLVING1020A Chain Link is resolving.
EVENT_CHAIN_ACTIVATING1021A Chain Link is about to resolve.
EVENT_CHAIN_SOLVED1022A Chain Link has finished resolving.
EVENT_CHAIN_NEGATED1024The activation of an effect is negated.
EVENT_CHAIN_DISABLED1025The effect of a Chain Link is negated.
EVENT_CHAIN_END1026A Chain has fully resolved.
EVENT_CHAINING1027An effect is activated, creating a Chain Link.
EVENT_BECOME_TARGET1028A card(s) is targeted by an effect.
EVENT_DESTROYED1029A card(s) is destroyed and has left the field.
EVENT_MOVE1030A card(s) is moved to a different location or sequence.
EVENT_ADJUST1040The game state changed.
EVENT_BREAK_EFFECT1050Duel.BreakEffect is executed.
EVENT_SUMMON_SUCCESS1100A monster is Normal Summoned successfully.
EVENT_FLIP_SUMMON_SUCCESS1101A monster is Flip Summoned successfully.
EVENT_SPSUMMON_SUCCESS1102A monster is Special Summoned successfully.
EVENT_SUMMON1103A monster would be Normal Summoned.
EVENT_FLIP_SUMMON1104A monster would be Flip Summoned.
EVENT_SPSUMMON1105A monster would be Special Summoned.
EVENT_MSET1106A monster is Normal Set.
EVENT_SSET1107A Spell/Trap Card is set.
EVENT_BE_MATERIAL1108A card(s) is used as a material for a Summon.
EVENT_BE_PRE_MATERIAL1109A card(s) is about to be used as a material for a Summon.
EVENT_DRAW1110A card(s) is drawn.
EVENT_DAMAGE1111A player took battle or effect damage.
EVENT_RECOVER1112A player gained LP.
EVENT_PREDRAW1113Start of the Draw Phase, before the turn player draws a card.
EVENT_SUMMON_NEGATED1114The Normal Summon of a monster is negated.
EVENT_FLIP_SUMMON_NEGATED1115The Flip Summon of a monster is negated.
EVENT_SPSUMMON_NEGATED1116The Special Summon of a monster is negated.
EVENT_CONTROL_CHANGED1120The control of a card is changed.
EVENT_EQUIP1121A card(s) is equipped.
EVENT_ATTACK_ANNOUNCE1130An attack is declared.
EVENT_BE_BATTLE_TARGET1131A monster is targeted for an attack.
EVENT_BATTLE_START1132Start of the Damage Step.
EVENT_BATTLE_CONFIRM1133A monster is battling another monster.
EVENT_PRE_DAMAGE_CALCULATE1134Damage calculation is about to be performed.
EVENT_PRE_BATTLE_DAMAGE1136A player is about to take battle damage.
EVENT_BATTLED1138After damage calculation.
EVENT_BATTLE_DESTROYING1139A monster destroys another monster by battle.
EVENT_BATTLE_DESTROYED1140A monster is destroyed by battle.
EVENT_DAMAGE_STEP_END1141End of the Damage Step.
EVENT_ATTACK_DISABLED1142An attack is negated.
EVENT_BATTLE_DAMAGE1143A player took battle damage.
EVENT_TOSS_DICE1150A six-sided die is rolled.
EVENT_TOSS_COIN1151A coin is tossed.
EVENT_TOSS_COIN_NEGATE1152A coin toss has just been performed and can be redone.
EVENT_TOSS_DICE_NEGATE1153A six-sided die has just been rolled and can be redone.
EVENT_LEVEL_UP1200A monster's Level is increased.
EVENT_PAY_LPCOST1201A player paid LP as a cost.
EVENT_DETACH_MATERIAL1202An Xyz Monster's material(s) is detached.
EVENT_RETURN_TO_GRAVE1203A card(s) is being returned to the GY.
EVENT_TURN_END1210The end of the turn.
EVENT_PHASE4096A given phase is reached.
EVENT_PHASE_START8192The start of a given phase.
EVENT_ADD_COUNTER65536A counter(s) is placed on a card(s).
EVENT_REMOVE_COUNTER131072A counter is removed from cards.
EVENT_CUSTOM268435456Added to a custom ID to create a custom event.