Auxiliary.RegisterClientHint
Source Code | Auxiliary
Functions
Auxiliary function to simplify registering EFFECT_FLAG_CLIENT_HINT to players. (Card c) is card that creates the HintMessage, (int property_code) are additional properties like EFFECT_FLAG_OATH (PLAYER_TARGET and CLIENT_HINT are the flags registered by default). (int reg. player) is the player that is registering the hint, to himself (int s) and/or the opponent (int o), with a description called from a string defined in (str). Additional resets, other than the default RESET_PHASE+PHASE_END, can be passed in (int reset_code) and its reset count (int ct).
Signature
Auxiliary.RegisterClientHint(Card c
, int property_code
, int reg.player
, int s
, int o
, any str
, int reset_code
, int ct
) → nil
Auxiliary.RegisterClientHint(c,property_code,reg.player,s,o,str,reset_code,ct)
Parameters
Card
c
(To be added)
int
property_code
(To be added)
int
reg.player
(To be added)
int
s
(To be added)
int
o
(To be added)
any
str
(To be added)
int
reset_code
(To be added)
int
ct
(To be added)