aux.RegisterClientHint
Source Code | Usage Examples | aux
Functions
Registers an effect that applies a hint on a player(s) which is visible when you hover over a player's info box at the top of the client. Typically used for effects that are scripted to affect monsters but will also apply to any appropriate monster that is placed in the relevant location at a later point (e.g. "Exosister Gibrine").
Signature
aux.RegisterClientHint(Card c
, int|nil property_code
, int reg_player
, int s
, int o
, int str
, [int reset_code
= RESET_PHASE|PHASE_END
, int ct
= 1
]) → nil
aux.RegisterClientHint(c,property_code,reg_player,s,o,str,reset_code,ct)
Parameters
Card
c
The card that is registering the effect that applies the hint.
int|nil
property_code
Composite EffectFlag to set to the effect in addition to
EFFECT_FLAG_PLAYER_TARGET|EFFECT_FLAG_CLIENT_HINT
.int
reg_player
The player registering the effect.
int
s
The first player to apply the effect to. Set it to
1
to apply the effect to the registering player, set it to0
otherwise.int
o
The second player to apply the effect to. Set it to
1
to apply the effect to the opponent of the registering player, set it to0
otherwise.int
str
The id of the string to display on the hint.
int
reset_code
Optional. Defaults to
RESET_PHASE|PHASE_END
.Additional resets to set to the effect.
int
ct
Optional. Defaults to
1
.Different reset count to set to the effect.