Card.RegisterEffect
Registers an Effect (Effect e) (usually an Effect created with Effect.CreateEffect()) to a Card (Card c), ... is a list of integers which Registers further effects in the utility.
Signature
Card.RegisterEffect(Card c
, Effect e
, [bool forced
= false
, any ...
]) → int
lua
c:RegisterEffect(e,forced,...)
Parameters
Card
c
(To be added)
Effect
e
(To be added)
bool
forced
Optional. Defaults to
false
.(To be added)
any
...
Optional.
(To be added)