Debug.PreSummon
Source Code | Usage Examples | Debug
Functions
In puzzles, treats a card as if it was summoned by the provided SummonType. The summon location and sequence can also be specified.
Signature
Debug.PreSummon(Card c
, int sum_type
, [int sum_location
= 0
, int sum_sequence
= 0
, bool sum_pzone
= false
]) → nil
lua
Debug.PreSummon(c,sum_type,sum_location,sum_sequence,sum_pzone)
Parameters
Card
c
The card that will be presummoned.
int
sum_type
The SummonType that will be applied to the card.
int
sum_location
Optional. Defaults to
0
.If provided, the Location the monster will be treated to be summoned from.
int
sum_sequence
Optional. Defaults to
0
.If provided, the sequence on the field in which the monster will be treated to be summoned in.
bool
sum_pzone
Optional. Defaults to
false
.If true, treats the card as summoned from the Pendulum Zone.