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Auxiliary.GetMustBeMaterialGroup

Source Code | Auxiliary Functions

Gets the group that must be used as material (Contacting "C"). (int tp) is the affected player, (nil|Group eg) is all detected materials, (int sump) is the Summoning player, (nil|Card sc) is the card to be Summoned, (nil|Group) g is all the valid usable materials, (int r) is the reason e.g. REASON_SYNCHRO, REASON_XYZ

Signature

Auxiliary.GetMustBeMaterialGroup(int tp, nil|Group eg, int sump, nil|Card sc, nil|Group g, int r) → Group

lua
Auxiliary.GetMustBeMaterialGroup(tp,eg,sump,sc,g,r)

Parameters

Returns


under-construction