aux.GetMustBeMaterialGroup
Source Code | Usage Examples | aux
Functions
Gets the group that must be used as material (Contacting "C"). (int tp) is the affected player, (nil|Group eg) is all detected materials, (int sump) is the Summoning player, (nil|Card sc) is the card to be Summoned, (nil|Group) g is all the valid usable materials, (int r) is the reason e.g. REASON_SYNCHRO, REASON_XYZ
Signature
aux.GetMustBeMaterialGroup(int tp
, nil|Group eg
, int sump
, nil|Card sc
, nil|Group g
, int r
) → Group
lua
aux.GetMustBeMaterialGroup(tp,eg,sump,sc,g,r)
Parameters
int
tp
(To be added)
nil|Group
eg
(To be added)
int
sump
(To be added)
nil|Card
sc
(To be added)
nil|Group
g
(To be added)
int
r
(To be added)