Duel.SpecialSummonStep
Source Code | Usage Examples | Duel
Functions
A player (int sumplayer) Special Summons a card (Card c) with SummonType described with SUMMON_TYPE_x (int sumtype) to a player's (int target_player) field in the specific zone (here zone 0xff, means the default zones). If (bool nocheck) is true, it will summon ignoring conditions. If (bool nolimit) is true, it will summon ignoring the revive limit. When a card is summoned this way, its summon is not considered complete until a call to Duel.SpecialSummonComplete is performed, this is useful when effects are to be applied to the card after it is "summoned" but before it "reaches the field".
Signature
Duel.SpecialSummonStep(Card c
, int sumtype
, int sumplayer
, int target_player
, bool nocheck
, bool nolimit
, int pos
, [int zone
= 255
]) → bool
Duel.SpecialSummonStep(c,sumtype,sumplayer,target_player,nocheck,nolimit,pos,zone)
Parameters
Card
c
(To be added)
int
sumtype
(To be added)
int
sumplayer
(To be added)
int
target_player
(To be added)
bool
nocheck
(To be added)
bool
nolimit
(To be added)
int
pos
(To be added)
int
zone
Optional. Defaults to
255
.(To be added)