Duel.CheckReleaseGroup
Source Code | Usage Examples | Duel
Functions
Checks if there is a monster that can be used as tribute from the int player, that satisfies function, having a min and a max of the count specified with the exception of some card/group if specified, ... are extra arguments. If use_hand is true, then cards in the hand are considered for the tribute. If use_oppo is true, opponent's cards are also considered for the tribute. If check_field is true and card_to_check is passed, the function will also take in account to check if there are free zones (int zone) left on to_player's field to summon that card after tributing the cards. Also effects of cards like "Lair of Darkness" are taken into account when performing those checks.
Signature
Duel.CheckReleaseGroup(int player
, function f
, int count
, [bool use_hand
= false
, int max
= min
, bool check_field
= false
, Card card_to_check
= nil
, int to_player
= player
, int zone
= 255
, bool use_oppo
= false
, Group|Card|nil ex
, any ...
]) → bool
Duel.CheckReleaseGroup(player,f,count,use_hand,max,check_field,card_to_check,to_player,zone,use_oppo,ex,...)
Parameters
int
player
(To be added)
function
f
(To be added)
int
count
(To be added)
bool
use_hand
Optional. Defaults to
false
.(To be added)
int
max
Optional. Defaults to
min
.(To be added)
bool
check_field
Optional. Defaults to
false
.(To be added)
Card
card_to_check
Optional. Defaults to
nil
.(To be added)
int
to_player
Optional. Defaults to
player
.(To be added)
int
zone
Optional. Defaults to
255
.(To be added)
bool
use_oppo
Optional. Defaults to
false
.(To be added)
Group|Card|nil
ex
Optional.
(To be added)
any
...
Optional.
(To be added)