Card.IsCanBeSpecialSummoned
Source Code | Usage Examples | Card Functions
Checks whether a card (Card c) can be Special Summoned by (Effect e), by a summon of type (int sumtype), by player (int sumplayer), in position (int sumpos), to (int target_player)'s side of the field. If (bool nocheck) is true, it will check for a summon ignoring conditions. If (bool nolimit) is true, it will check for a summon ignoring the revive limit.
Signature
Card.IsCanBeSpecialSummoned(Card c, Effect e, int sumtype, int sumplayer, bool nocheck, bool nolimit, [int sumpos = POS_FACEUP, int target_player = sumplayer, int zone = 255]) → bool
c:IsCanBeSpecialSummoned(e,sumtype,sumplayer,nocheck,nolimit,sumpos,target_player,zone)Parameters
Card
c(To be added)
Effect
e(To be added)
int
sumtype(To be added)
int
sumplayer(To be added)
bool
nocheck(To be added)
bool
nolimit(To be added)
int
sumposOptional. Defaults to
POS_FACEUP.(To be added)
int
target_playerOptional. Defaults to
sumplayer.(To be added)
int
zoneOptional. Defaults to
255.(To be added)