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Card.IsCanBeSpecialSummoned

Source Code | Usage Examples | Card Functions

Checks whether a card (Card c) can be Special Summoned by (Effect e), by a summon of type (int sumtype), by player (int sumplayer), in position (int sumpos), to (int target_player)'s side of the field. If (bool nocheck) is true, it will check for a summon ignoring conditions. If (bool nolimit) is true, it will check for a summon ignoring the revive limit.

Signature

Card.IsCanBeSpecialSummoned(Card c, Effect e, int sumtype, int sumplayer, bool nocheck, bool nolimit, [int sumpos = POS_FACEUP, int target_player = sumplayer, int zone = 255]) → bool

lua
c:IsCanBeSpecialSummoned(e,sumtype,sumplayer,nocheck,nolimit,sumpos,target_player,zone)

Parameters

  • Card c

    (To be added)

  • Effect e

    (To be added)

  • int sumtype

    (To be added)

  • int sumplayer

    (To be added)

  • bool nocheck

    (To be added)

  • bool nolimit

    (To be added)

  • int sumpos

    Optional. Defaults to POS_FACEUP.

    (To be added)

  • int target_player

    Optional. Defaults to sumplayer.

    (To be added)

  • int zone

    Optional. Defaults to 255.

    (To be added)

Returns


under-construction