Duel.SelectReleaseGroup
Source Code | Usage Examples | Duel
Functions
Selects monsters to be tributed by int sel_player, applying the same filtering rules as Duel.CheckReleaseGroup. If cancelable is true and the selection is canceled nil will be returned.
Signature
Duel.SelectReleaseGroup(int sel_player
, function f
, int min
, int max
, [bool use_hand
= false
, bool cancelable
= false
, bool check_field
= false
, Card card_to_check
= nil
, int to_player
= player
, int zone
= 255
, bool use_oppo
= false
, Group|Card|nil ex
, any ...
]) → Group
Duel.SelectReleaseGroup(sel_player,f,min,max,use_hand,cancelable,check_field,card_to_check,to_player,zone,use_oppo,ex,...)
Parameters
int
sel_player
(To be added)
function
f
(To be added)
int
min
(To be added)
int
max
(To be added)
bool
use_hand
Optional. Defaults to
false
.(To be added)
bool
cancelable
Optional. Defaults to
false
.(To be added)
bool
check_field
Optional. Defaults to
false
.(To be added)
Card
card_to_check
Optional. Defaults to
nil
.(To be added)
int
to_player
Optional. Defaults to
player
.(To be added)
int
zone
Optional. Defaults to
255
.(To be added)
bool
use_oppo
Optional. Defaults to
false
.(To be added)
Group|Card|nil
ex
Optional.
(To be added)
any
...
Optional.
(To be added)