Card.IsHasEffect
Source Code | Usage Examples | Card Functions
Returns all the effects of a given code being applied to a card, such as by Equip and Field Effects. This also includes the card's own Single effects. For effects registered or being granted to a card, use Card.GetOwnEffects.
Signature
Card.IsHasEffect(Card c, int code, [int player = PLAYER_NONE]) → Effect ...
lua
c:IsHasEffect(code,player)Parameters
Card
cCard
int
codeThe EffectCode of the effects to get.
int
playerOptional. Defaults to
PLAYER_NONE.If provided, the function will only return effects with a remaining count limit for that player.