Card.IsHasEffect
Source Code | Usage Examples | Card
Functions
Returns all the effects of a given code being applied to a card, such as by Equip and Field Effects. This also includes the card's own Single effects. For effects registered or being granted to a card, use Card.GetOwnEffects
.
Signature
Card.IsHasEffect(Card c
, int code
, [int player
= PLAYER_NONE
]) → Effect ...
lua
c:IsHasEffect(code,player)
Parameters
Card
c
Card
int
code
The EffectCode of the effects to get.
int
player
Optional. Defaults to
PLAYER_NONE
.If provided, the function will only return effects with a remaining count limit for that player.