Card.IsHasEffect
Checks if a (Card c) has an effect with code (int code). Returns all the effects found with that code, or nil if the effect is not found. (int player), if provided, is used to check the effect's count limit
Signature
Card.IsHasEffect(Card c
, int code
, [int player
= PLAYER_NONE
]) → Effect, |, nil, any
lua
c:IsHasEffect(code,player)
Parameters
Card
c
(To be added)
int
code
(To be added)
int
player
Optional. Defaults to
PLAYER_NONE
.(To be added)