EffectTarget
subtype of function
A function used to check an effect's activation legality or perform its activation procedure, excluding costs. Usually passed to Effect.SetTarget
of activated effects.
Functions that use this type as parameter
Functions that use this type as parameter
Fusion.CreateSummonEff
- Creates an effect that performs a Fusion Summon.aux.AddEquipProcedure
- Adds procedure for equipping Spells.
Signature
function(Effect e
, int tp
, Group eg
, int ep
, Group ev
, Effect re
, int r
, int rp
, int chk
, [Card chkc
]) → bool
function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Parameters
Effect
e
The effect being activated.
int
tp
The player activating the effect.
Group
eg
A group of cards associated to the event that prompted the effect activation. The specifics of this group vary depending on the event code.
int
ep
The player associated to the event that prompted the effect activation.
Group
ev
A value associated to the event that prompted the effect activation. The specifics of this value vary depending on the event code.
Effect
re
The effect that caused the event that prompted the effect activation.
int
r
Composite Reason value of the event that prompted the effect activation.
int
rp
The player that caused the event that prompted the effect activation.
int
chk
Must be
0
when checking activation legality, and1
when performing the activation procedure.Card
chkc
Optional.
The card being checked for target redirection, such as by the effect of Cairngorgon, Antiluminescent Knight.