aux.AddPersistentProcedure
Source Code | Usage Examples | aux
Functions
Adds the Persistent Trap Procedure where is the player, setting 0 will limit to monsters you control, setting to 1 will be your opponent and PLAYER_ALL/nil will be for either player. (function f) is the filters on which monsters you can target. (bool anypos) is a check if the target needs to be face-up. Setting this to true will allow it to be targeted even if it isn't face-up.
Signature
aux.AddPersistentProcedure(Card c
, int|nil p
, function|nil f
, int|nil category
, int|nil property
, int|nil hint1
, int|nil hint2
, function|nil con
, function|nil cost
, function|nil tg
, function|nil op
, bool|nil anypos
) → nil
aux.AddPersistentProcedure(c,p,f,category,property,hint1,hint2,con,cost,tg,op,anypos)
Parameters
Card
c
(To be added)
int|nil
p
(To be added)
function|nil
f
(To be added)
int|nil
category
(To be added)
int|nil
property
(To be added)
int|nil
hint1
(To be added)
int|nil
hint2
(To be added)
function|nil
con
(To be added)
function|nil
cost
(To be added)
function|nil
tg
(To be added)
function|nil
op
(To be added)
bool|nil
anypos
(To be added)