Card.GetType
Gets the current type of a Card (Card c) where (Card scard) if provided checks the monster that (Card c) would be used as material, (int sumtype) is for checking the SummonType and (int playerid) is the player checking the type.
Signature
Card.GetType(Card c
, [Card|nil scard
, int sumtype
, int playerid
]) → int
lua
c:GetType(scard,sumtype,playerid)
Parameters
Card
c
(To be added)
Card|nil
scard
Optional.
(To be added)
int
sumtype
Optional.
(To be added)
int
playerid
Optional.
(To be added)