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Card.AddMonsterAttribute

Source Code | Card Functions

Transforms a card (Card c) to a monster. The CardType will become TYPE_MONSTER + extra_type. Uses the values if provided, otherwise uses the card's own values in Database. Be aware that the values added using this (except for CardType) will be reset when the card is flipped face-down.

Signature

Card.AddMonsterAttribute(Card c, int extra_type, [int attribute, int race, int level, int atk, int def]) → nil

lua
c:AddMonsterAttribute(extra_type,attribute,race,level,atk,def)

Parameters

  • Card c

    (To be added)

  • int extra_type

    (To be added)

  • int attribute

    Optional.

    (To be added)

  • int race

    Optional.

    (To be added)

  • int level

    Optional.

    (To be added)

  • int atk

    Optional.

    (To be added)

  • int def

    Optional.

    (To be added)


under-construction