EffectCondition
subtype of function
A function used to check an activated effect's condition, usually passed to Effect.SetCondition
. Conditions refer to those explicitly stated in the card text, (e.g. "If you control a monster:"), not for activation legality (e.g. checking if you have a Field Spell in your Deck to activate Terraforming), which is checked by the EffectTarget instead.
Functions that use this type as parameter
Functions that use this type as parameter
aux.AddEquipProcedure
- Adds procedure for equipping Spells.
Signature
function(Effect e
, int tp
, Group eg
, int ep
, Group ev
, Effect re
, int r
, int rp
) → bool
function(e,tp,eg,ep,ev,re,r,rp)
Parameters
Effect
e
The effect being checked.
int
tp
The player activating the effect.
Group
eg
A group of cards associated to the event that prompted the effect activation. The specifics of this group vary depending on the event code.
int
ep
The player associated to the event that prompted the effect activation.
Group
ev
A value associated to the event that prompted the effect activation. The specifics of this value vary depending on the event code.
Effect
re
The effect that caused the event that prompted the effect activation.
int
r
Composite Reason value of the event that prompted the effect activation.
int
rp
The player that caused the event that prompted the effect activation.