aux.StatChangeDamageStepCondition
Source Code | Usage Examples | aux Functions
A baseline condition function used for fast effects that can be activated during the Damage Step because they change a monster's ATK/DEF, but only up until before damage calculation (e.g. "Rush Recklessly").
Signature
aux.StatChangeDamageStepCondition(Effect e, int tp, Group eg, int ep, Group ev, Effect re, int r, int rp) → bool
aux.StatChangeDamageStepCondition(e,tp,eg,ep,ev,re,r,rp)Parameters
Effect
eThe effect being activated.
int
tpThe player activating the effect.
Group
egA group of cards associated to the event that prompted the effect activation. The specifics of this group vary depending on the event code.
int
epThe player associated to the event that prompted the effect activation.
Group
evA value associated to the event that prompted the effect activation. The specifics of this value vary depending on the event code.
Effect
reThe effect that caused the event that prompted the effect activation.
int
rComposite Reason value of the event that prompted the effect activation.
int
rpThe player that caused the event that prompted the effect activation.