aux.StatChangeDamageStepCondition
Source Code | Usage Examples | aux
Functions
A baseline condition function used for fast effects that can be activated during the Damage Step because they change a monster's ATK/DEF, but only up until before damage calculation (e.g. "Rush Recklessly").
Signature
aux.StatChangeDamageStepCondition(Effect e
, int tp
, Group eg
, int ep
, Group ev
, Effect re
, int r
, int rp
) → bool
aux.StatChangeDamageStepCondition(e,tp,eg,ep,ev,re,r,rp)
Parameters
Effect
e
The effect being activated.
int
tp
The player activating the effect.
Group
eg
A group of cards associated to the event that prompted the effect activation. The specifics of this group vary depending on the event code.
int
ep
The player associated to the event that prompted the effect activation.
Group
ev
A value associated to the event that prompted the effect activation. The specifics of this value vary depending on the event code.
Effect
re
The effect that caused the event that prompted the effect activation.
int
r
Composite Reason value of the event that prompted the effect activation.
int
rp
The player that caused the event that prompted the effect activation.