Effect.SetReset
Source Code | Usage Examples | Effect Functions
Sets the timing that the effect (Effect e) would be erased (with reset_flag)
Signature
Effect.SetReset(Effect e, int reset_flag, [int reset_count = 1]) → nil
lua
e:SetReset(reset_flag,reset_count)Parameters
Effect
e(To be added)
int
reset_flag(To be added)
int
reset_countOptional. Defaults to
1.(To be added)