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Effect.SetHintTiming ​

Source Code | Usage Examples | Effect Functions

Sets (Effect e)'s client usage hint timing. This is the timing where the game will prompt the player to activate that effect (in addition to regular timings)

Signature ​

Effect.SetHintTiming(Effect e, int s_time, [int o_time = s_time]) → nil

lua
e:SetHintTiming(s_time,o_time)

Parameters ​

  • Effect e ​

    (To be added)

  • int s_time ​

    (To be added)

  • int o_time ​

    Optional. Defaults to s_time.

    (To be added)


under-construction