Effect.SetHintTiming
Source Code | Usage Examples | Effect
Functions
Sets (Effect e)'s client usage hint timing. This is the timing where the game will prompt the player to activate that effect (in addition to regular timings)
Signature
Effect.SetHintTiming(Effect e
, int s_time
, [int o_time
= s_time
]) → nil
lua
e:SetHintTiming(s_time,o_time)
Parameters
Effect
e
(To be added)
int
s_time
(To be added)
int
o_time
Optional. Defaults to
s_time
.(To be added)