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Effect.SetHintTiming

Source Code | Usage Examples | Effect Functions

Sets (Effect e)'s client usage hint timing. This is the timing where the game will prompt the player to activate that effect (in addition to regular timings)

Signature

Effect.SetHintTiming(Effect e, int s_time, [int o_time = s_time]) → nil

lua
e:SetHintTiming(s_time,o_time)

Parameters

  • Effect e

    (To be added)

  • int s_time

    (To be added)

  • int o_time

    Optional. Defaults to s_time.

    (To be added)


under-construction