Effect.SetAbsoluteRange
Source Code | Usage Examples | Effect
Functions
Sets an effect's (Effect e) target range in perspective of the supplied player (int playerid), s_range denotes the supplied player's range and o_range denotes the opponent's.
Signature
Effect.SetAbsoluteRange(Effect e
, int playerid
, int s_range
, int o_range
) → nil
lua
e:SetAbsoluteRange(playerid,s_range,o_range)
Parameters
Effect
e
(To be added)
int
playerid
(To be added)
int
s_range
(To be added)
int
o_range
(To be added)