Effect.SetAbsoluteRange
Source Code | Usage Examples | Effect Functions
Sets an effect's (Effect e) target range in perspective of the supplied player (int playerid), s_range denotes the supplied player's range and o_range denotes the opponent's.
Signature
Effect.SetAbsoluteRange(Effect e, int playerid, int s_range, int o_range) → nil
lua
e:SetAbsoluteRange(playerid,s_range,o_range)Parameters
Effect
e(To be added)
int
playerid(To be added)
int
s_range(To be added)
int
o_range(To be added)