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Effect.SetAbsoluteRange

Source Code | Effect Functions

Sets an effect's (Effect e) target range in perspective of the supplied player (int playerid), s_range denotes the supplied player's range and o_range denotes the opponent's.

Signature

Effect.SetAbsoluteRange(Effect e, int playerid, int s_range, int o_range) → nil

lua
e:SetAbsoluteRange(playerid,s_range,o_range)

Parameters


under-construction