Effect.SetAbsoluteRange 
Source Code | Usage Examples | Effect Functions
Sets an effect's (Effect e) target range in perspective of the supplied player (int playerid), s_range denotes the supplied player's range and o_range denotes the opponent's.
Signature 
Effect.SetAbsoluteRange(Effect e, int playerid, int s_range, int o_range) → nil
lua
e:SetAbsoluteRange(playerid,s_range,o_range)Parameters 
- Effect- e- (To be added) 
- int- playerid- (To be added) 
- int- s_range- (To be added) 
- int- o_range- (To be added)