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Effect.GetActiveType

Source Code | Effect Functions

Gets an effect's (Effect e) CardType of activation effect. Activation type is often the effect handler's CardType, or the owner's if not attached to a card. Exception for Pendulum scale activation (would return TYPE_SPELL+TYPE_PENDULUM).

Signature

Effect.GetActiveType(Effect e) → int

lua
e:GetActiveType()

Parameters

Returns


under-construction