Duel.SkipPhase
Source Code | Usage Examples | Duel Functions
Makes the specified player (int player) skips the encountered phase (int phase), the effect is reset when reset_flag is met reset_count times. (int value) sets the skip effect's value (don't know what it's used for though...)
Signature
Duel.SkipPhase(int player, int phase, int reset_flag, int reset_count, [int value = 0]) → nil
lua
Duel.SkipPhase(player,phase,reset_flag,reset_count,value)Parameters
int
player(To be added)
int
phase(To be added)
int
reset_flag(To be added)
int
reset_count(To be added)
int
valueOptional. Defaults to
0.(To be added)