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Duel.SkipPhase ​

Source Code | Usage Examples | Duel Functions

Makes the specified player (int player) skips the encountered phase (int phase), the effect is reset when reset_flag is met reset_count times. (int value) sets the skip effect's value (don't know what it's used for though...)

Signature ​

Duel.SkipPhase(int player, int phase, int reset_flag, int reset_count, [int value = 0]) → nil

lua
Duel.SkipPhase(player,phase,reset_flag,reset_count,value)

Parameters ​

  • int player ​

    (To be added)

  • int phase ​

    (To be added)

  • int reset_flag ​

    (To be added)

  • int reset_count ​

    (To be added)

  • int value ​

    Optional. Defaults to 0.

    (To be added)


under-construction