Duel.SkipPhase
Source Code | Usage Examples | Duel
Functions
Makes the specified player (int player) skips the encountered phase (int phase), the effect is reset when reset_flag is met reset_count times. (int value) sets the skip effect's value (don't know what it's used for though...)
Signature
Duel.SkipPhase(int player
, int phase
, int reset_flag
, int reset_count
, [int value
= 0
]) → nil
lua
Duel.SkipPhase(player,phase,reset_flag,reset_count,value)
Parameters
int
player
(To be added)
int
phase
(To be added)
int
reset_flag
(To be added)
int
reset_count
(To be added)
int
value
Optional. Defaults to
0
.(To be added)