Duel.Recover
Source Code | Usage Examples | Duel Functions
Increases player's (int player) Life Points by an amount (int value) for a reason (int reason). The LP increase is considered to be done by (int rp). Setting (bool is_step) to true makes so the recovery is considered being done at the call of Duel.RDComplete().
Signature
Duel.Recover(int player, int value, int reason, [bool is_step = false, int rp = reason_player]) → int
lua
Duel.Recover(player,value,reason,is_step,rp)Parameters
int
player(To be added)
int
value(To be added)
int
reason(To be added)
bool
is_stepOptional. Defaults to
false.(To be added)
int
rpOptional. Defaults to
reason_player.(To be added)