Duel.IsPlayerCanSpecialSummonMonster
Source Code | Usage Examples | Duel
Functions
Checks if the player can special summon a monster as "sumtype", with the specified stats, in "pos" on "target_player"'s field. The stats are read as "code"'s default stats, if the stat parameters are not passed are passed as nil, they are not overwritten from the base stats, otherwise the new passed value will be used as stat for the card. "setcode" can be both an int with multiple setcodes encoded in a single value (by bit shifting them, but with a max of 4 setcodes) or as a table, with each entry representing a separate setcode.
Signature
Duel.IsPlayerCanSpecialSummonMonster(int player
, int code
, [int|table setcode
, int type
, int atk
, int def
, int level
, int race
, int attribute
, int pos
= POS_FACEUP
, int target_player
= player
, int sumtype
= 0
]) → bool
Duel.IsPlayerCanSpecialSummonMonster(player,code,setcode,type,atk,def,level,race,attribute,pos,target_player,sumtype)
Parameters
int
player
(To be added)
int
code
(To be added)
int|table
setcode
Optional.
(To be added)
int
type
Optional.
(To be added)
int
atk
Optional.
(To be added)
int
def
Optional.
(To be added)
int
level
Optional.
(To be added)
int
race
Optional.
(To be added)
int
attribute
Optional.
(To be added)
int
pos
Optional. Defaults to
POS_FACEUP
.(To be added)
int
target_player
Optional. Defaults to
player
.(To be added)
int
sumtype
Optional. Defaults to
0
.(To be added)