Duel.IsEnvironment
Source Code | Usage Examples | Duel
Functions
Depending on the location and player passed checks if there's: - a Field Spell with its effects applied in the field zone OR - a card with its effects applied that correspond to the code. If there are no field spells in play and LOCATION_FZONE or LOCATION_SZONE are passed, effects that treats as if a field spell is in play (e.g. "Maiden of the Aqua") are also checked.
Signature
Duel.IsEnvironment(int code
, [int player
= PLAYER_ALL
, int location
= LOCATION_ONFIELD|LOCATION_FZONE
]) → bool
lua
Duel.IsEnvironment(code,player,location)
Parameters
int
code
(To be added)
int
player
Optional. Defaults to
PLAYER_ALL
.(To be added)
int
location
Optional. Defaults to
LOCATION_ONFIELD|LOCATION_FZONE
.(To be added)