Duel.IsEnvironment
Source Code | Usage Examples | Duel Functions
Depending on the location and player passed checks if there's: - a Field Spell with its effects applied in the field zone OR - a card with its effects applied that correspond to the code. If there are no field spells in play and LOCATION_FZONE or LOCATION_SZONE are passed, effects that treats as if a field spell is in play (e.g. "Maiden of the Aqua") are also checked.
Signature
Duel.IsEnvironment(int code, [int player = PLAYER_ALL, int location = LOCATION_ONFIELD|LOCATION_FZONE]) → bool
lua
Duel.IsEnvironment(code,player,location)Parameters
int
code(To be added)
int
playerOptional. Defaults to
PLAYER_ALL.(To be added)
int
locationOptional. Defaults to
LOCATION_ONFIELD|LOCATION_FZONE.(To be added)