Duel.Hint
Source Code | Usage Examples | Duel
Functions
Creates a message for the "player" which has "type" as key and "desc" as value. It is entirely up to the client to interpret say data, the most common case is setting the selection message with, "type" being "HINT_SELECTMSG" and "desc" being a stringId. It is also used to implement Skill Cards visually. Check the "HINT_XXX" constants for their behaviour.
Signature
Duel.Hint(int hint_type
, int player
, int desc
) → nil
lua
Duel.Hint(hint_type,player,desc)