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Duel.GetPlayerEffect ​

Source Code | Usage Examples | Duel Functions

Returns all the effect with that code (int effect_type) applied on the player. With no effect_type or effect_type=0 it will return all the effects applied on the player. [effect_type refer to "EFFECT_" constants, eg: EFFECT_REVERSE_DAMAGE, EFFECT_CANNOT_MSET]

Signature ​

Duel.GetPlayerEffect(int player, [int effect_type]) → Effect, any

lua
Duel.GetPlayerEffect(player,effect_type)

Parameters ​

  • int player ​

    (To be added)

  • int effect_type ​

    Optional.

    (To be added)

Returns ​


under-construction