Duel.Damage 
Source Code | Usage Examples | Duel Functions
Damages/Decreases player's (int player) Life Points by an amount (int value) for a reason (int reason). The damage is considered to be dealt by (int rp). Setting (bool is_step) to true will make so the damage is considered dealt at the call of Duel.RDComplete().
Signature 
Duel.Damage(int player, int value, int reason, [bool is_step = false, int rp = reason_player]) → int
lua
Duel.Damage(player,value,reason,is_step,rp)Parameters 
int
player(To be added)
int
value(To be added)
int
reason(To be added)
bool
is_stepOptional. Defaults to
false.(To be added)
int
rpOptional. Defaults to
reason_player.(To be added)