Duel.Damage
Source Code | Usage Examples | Duel
Functions
Damages/Decreases player's (int player) Life Points by an amount (int value) for a reason (int reason). The damage is considered to be dealt by (int rp). Setting (bool is_step) to true will make so the damage is considered dealt at the call of Duel.RDComplete().
Signature
Duel.Damage(int player
, int value
, int reason
, [bool is_step
= false
, int rp
= reason_player
]) → int
lua
Duel.Damage(player,value,reason,is_step,rp)
Parameters
int
player
(To be added)
int
value
(To be added)
int
reason
(To be added)
bool
is_step
Optional. Defaults to
false
.(To be added)
int
rp
Optional. Defaults to
reason_player
.(To be added)