Skip to content

Duel.ChangeBattleDamage

Source Code | Usage Examples | Duel Functions

Changes the battle damage (int player) would take to (int value). If (bool check) == false, you are able change the battle damage that originally is 0.

Signature

Duel.ChangeBattleDamage(int player, int value, [bool check = true]) → nil

lua
Duel.ChangeBattleDamage(player,value,check)

Parameters

  • int player

    (To be added)

  • int value

    (To be added)

  • bool check

    Optional. Defaults to true.

    (To be added)


under-construction