Duel.ChangeBattleDamage
Source Code | Usage Examples | Duel
Functions
Changes the battle damage (int player) would take to (int value). If (bool check) == false, you are able change the battle damage that originally is 0.
Signature
Duel.ChangeBattleDamage(int player
, int value
, [bool check
= true
]) → nil
lua
Duel.ChangeBattleDamage(player,value,check)
Parameters
int
player
(To be added)
int
value
(To be added)
bool
check
Optional. Defaults to
true
.(To be added)