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Duel.ChangeBattleDamage ​

Source Code | Usage Examples | Duel Functions

Changes the battle damage (int player) would take to (int value). If (bool check) == false, you are able change the battle damage that originally is 0.

Signature ​

Duel.ChangeBattleDamage(int player, int value, [bool check = true]) → nil

lua
Duel.ChangeBattleDamage(player,value,check)

Parameters ​

  • int player ​

    (To be added)

  • int value ​

    (To be added)

  • bool check ​

    Optional. Defaults to true.

    (To be added)


under-construction