Duel.ChangeBattleDamage
Source Code | Usage Examples | Duel Functions
Changes the battle damage (int player) would take to (int value). If (bool check) == false, you are able change the battle damage that originally is 0.
Signature
Duel.ChangeBattleDamage(int player, int value, [bool check = true]) → nil
lua
Duel.ChangeBattleDamage(player,value,check)Parameters
int
player(To be added)
int
value(To be added)
bool
checkOptional. Defaults to
true.(To be added)