aux.RemainFieldCost
Source Code | Usage Examples | aux
Functions
Costs that is used in cards that stay on the field if they finish resolving. (e.g. Kunai with Chain, Different Dimension Burial)
Signature
aux.RemainFieldCost(Effect e
, int tp
, Group|nil eg
, int ep
, int ev
, Effect re
, int r
, int rp
, int chk
) → bool|void
lua
aux.RemainFieldCost(e,tp,eg,ep,ev,re,r,rp,chk)
Parameters
Effect
e
(To be added)
int
tp
(To be added)
Group|nil
eg
(To be added)
int
ep
(To be added)
int
ev
(To be added)
Effect
re
(To be added)
int
r
(To be added)
int
rp
(To be added)
int
chk
(To be added)