aux.RemainFieldCost
Source Code | Usage Examples | aux Functions
Costs that is used in cards that stay on the field if they finish resolving. (e.g. Kunai with Chain, Different Dimension Burial)
Signature
aux.RemainFieldCost(Effect e, int tp, Group|nil eg, int ep, int ev, Effect re, int r, int rp, int chk) → bool|void
lua
aux.RemainFieldCost(e,tp,eg,ep,ev,re,r,rp,chk)Parameters
Effect
e(To be added)
int
tp(To be added)
Group|nil
eg(To be added)
int
ep(To be added)
int
ev(To be added)
Effect
re(To be added)
int
r(To be added)
int
rp(To be added)
int
chk(To be added)