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Auxiliary.CheckSummonGate

Source Code | Auxiliary Functions

If (int count) is provided, checks if the player (int player) is affected by Summon Gate and if that the argument surpass the maximum number of summons before Summon Gate's effect applies. If (int count) is not provided, returns the remains number of summons that would cause Summon Gate's effect to apply

Signature

Auxiliary.CheckSummonGate(any tp, any count) → bool, |, int

lua
Auxiliary.CheckSummonGate(tp,count)

Parameters

Returns


under-construction