TIMING_POS_CHANGE
Source Code | Usage Examples | (Global) Constants | Timing constants
An effect with this hint timing will be prompted for activation when a monster's battle position is changed.
Value
HEX:
0x800
DEC:
2048
Source Code | Usage Examples | (Global) Constants | Timing constants
An effect with this hint timing will be prompted for activation when a monster's battle position is changed.
HEX: 0x800
DEC: 2048