Duel.Readjust
Source Code | Usage Examples | Duel
Functions
Makes the game do the adjustments ( win, disable, control, self destroy, equip, position, trap monster). Calling this while adjusting (most likely, in EVENT_ADJUST) four times with the same card (calling this will raise EVENT_ADJUST at the end, so it is possible to loop) will make the card instantly destroyed.
Signature
Duel.Readjust() → nil
lua
Duel.Readjust()