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Duel.Readjust

Source Code | Usage Examples | Duel Functions

Makes the game do the adjustments ( win, disable, control, self destroy, equip, position, trap monster). Calling this while adjusting (most likely, in EVENT_ADJUST) four times with the same card (calling this will raise EVENT_ADJUST at the end, so it is possible to loop) will make the card instantly destroyed.

Signature

Duel.Readjust() → nil

lua
Duel.Readjust()

under-construction