aux.seqmovop
Source Code | Usage Examples | aux
Functions
Operation for effects that make the monster change its current sequence/column.
Signature
aux.seqmovop(any e
, any tp
, any eg
, any ep
, any ev
, any re
, any r
, any rp
) → function
lua
aux.seqmovop(e,tp,eg,ep,ev,re,r,rp)
Parameters
any
e
(To be added)
any
tp
(To be added)
any
eg
(To be added)
any
ep
(To be added)
any
ev
(To be added)
any
re
(To be added)
any
r
(To be added)
any
rp
(To be added)